A discussion of the future of virtual reality in the modern tech era

As VR technology has gotten better and cheaper, more artists and curators are experimenting with it as a new medium for expression. Its site-specific virtual reality piece, "View of Harbor," takes you on an immersive, apocalyptic journey. But the building and landscape transform into darker versions of themselves after you slip on the Oculus Rift goggles.

A discussion of the future of virtual reality in the modern tech era

Library expansion[ edit ] Library expansion was calculated in by Fremont Rider to double in capacity every 16 years, if sufficient space were made available. He did not foresee the digital technology that would follow decades later to replace analog microform with digital imaging, storage, and transmission media.

Automated, potentially lossless digital technologies allowed vast increases in the rapidity of information growth. Moore's lawwhich was formulated aroundcalculated that the number of transistors in a dense integrated circuit doubles approximately every two years. Connectivity between computers within companies led to the ability of workers at different levels to access greater amounts of information.

Information storage[ edit ] The world's technological capacity to store information grew from 2.

A discussion of the future of virtual reality in the modern tech era

Information transmission[ edit ] The world's technological capacity to receive information through one-way broadcast networks was exabytes of optimally compressed information inoptimally compressed exabytes in1.

Computation[ edit ] The world's technological capacity to compute information with humanly guided general-purpose computers grew from 3. In terms of capacity, there are two measures of importance: Microcomputers were developed and many businesses and industries were greatly changed by ICT.

In essence, a copy of a product made of bits can be made cheaply and quickly, and shipped across the country or internationally quickly and at very low cost. Impact on jobs and income distribution[ edit ] This section needs additional citations for verification.

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October Learn how and when to remove this template message The Information Age has affected the workforce in several ways. It has created a situation in which workers who perform easily automated tasks are forced to find work that is not easily automated. Lastly, workers are being replaced by computers that can do their jobs faster and more effectively.

This poses problems for workers in industrial societies, which are still to be solved. However, solutions that involve lowering the working time are usually highly resisted.

Individuals who lose their jobs must either move up, joining a group of "mind workers" engineers, doctors, attorneys, teachers, scientists, professors, executives, journalists, consultantsor settle for low-skill, low-wage service jobs.

The "mind workers" are able to compete successfully in the world market and receive relatively high wages. Conversely, production workers and service workers in industrialized nations are unable to compete with workers in developing countries and either lose their jobs through outsourcing or are forced to accept wage cuts.

This has had several major consequences, including increased opportunity in developing countries and the globalisation of the workforce. Workers in developing countries have a competitive advantage that translates into increased opportunities and higher wages. In the past, the economic fate of workers was tied to the fate of national economies.

For example, workers in the United States were once well paid in comparison to the workers in other countries. With the advent of the Information Age and improvements in communication, this is no longer the case.

Because workers are forced to compete in a global job marketwages are less dependent on the success or failure of individual economies.

Virtual reality is widely associated with gaming, The Future of Virtual Reality: 5 Things to Know Chris has covered Tech and Telecom companies for The Motley Fool since Follow him on. Witness technology’s transformation over the past decade, and the astounding ways we’ll interact with reality in the future. Best science and tech of 13 talks • 2h 43m. Apr 09,  · Virtual reality isn’t just for video games, film festivals, amusement parks and malls. Now it’s entering art museums. As VR technology has gotten better and cheaper, more artists and curators.

This pattern of decrease in jobs continued until This trend has important implications for the workforce; workers are becoming increasingly productive as the value of their labor decreases. However, there are also important implications for capitalism itself; not only is the value of labor decreased, the value of capital is also diminished.

In the classical model, investments in human capital and financial capital are important predictors of the performance of a new venture. History of computers Before the advent of electronicsmechanical computerslike the Analytical Engine inwere designed to provide routine mathematical calculation and simple decision-making capabilities.

The invention of the transistor in enabled the era of mainframe computers s — stypified by the IBM These large, room-sized computers provided data calculation and manipulation that was much faster than humanly possible, but were expensive to buy and maintain, so were initially limited to a few scientific institutions, large corporations, and government agencies.

As transistor technology rapidly improvedthe ratio of computing power to size increased dramatically, giving direct access to computers to ever smaller groups of people. Along with electronic arcade machines and home video game consoles in the s, the development of personal computers like the Commodore PET and Apple II both in gave individuals access to the computer.

But data sharing between individual computers was either non-existent or largely manualat first using punched cards and magnetic tapeand later floppy disks.The future of mobility will offer ubiquitous services provided anywhere, by any person or thing, to any person or thing, said David Willis, vice president and distinguished analyst at Gartner.

May 08,  · The age of virtual reality is upon us (again) with a torrent of devices and content launching throughout There has been a buzz around virtual reality (VR) for the past few years. Jun 18,  · Microsoft has acquired Flipgrid, a video discussion platform used by more than 20 million teachers and students around the world.

Flipgrid is . Witness technology’s transformation over the past decade, and the astounding ways we’ll interact with reality in the future. Best science and tech of 13 talks • 2h 43m. From there, it leads to people becoming more comfortable with the idea of things like augmented reality and virtual reality, which leads into that being adopted more and more into everyday life.

In the sporting world, that means augmented reality being adopted into the actual sports themselves. Three really real questions about the future of virtual reality Space Station – are among the more convincing arguments for modern VR being about more than sickness discussion) are being.

Virtual Reality for Immersive Customer Experiences